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This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. Version 0. 8, the midline standard (was: 0. Features. Controls are fully customizable. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. autosave - reminds you to save (or does it for you). ini file within the GraphicsLib folder in a program like Notepad++. Mod Deconflictor Allows select mods to to work together. Last Update: 06 May 2023. 6) Reduced max speed to 35 (was: 50) Reclassed as "Missile Battleship". 1. The dev said it would be too annoying to have your game paused by an autosave every 10 minutes or so (saving takes time, especially with mods). LazyLib is a library required by most other Starsector mods. Retreat when the ship is below a certain hull integrity level. starsector + autosave blackrock driveyards combat chatter common radar laziylib nexerelin shadowyards mayorate upgraded rotary weapons musiclib shaderlib my system idles with 900mb ram in use, so i thought reserving 3gb would be no problem. Intended as a reliable source and user of. 4. I should note: this is a process post, not a lore-dump. Last updateddrop that folder into the mods folder in the starsector directory. Automate any workflow. Starsector ; Mods ; Utilities ; Autosave; Autosave. Utilities. 12+ OF PAGSM) Let Phillip Andrada live out his true dream: Being the best damned Dictator Gas Station Manager on this side of the Persean Sector. 2 (July 12, 2022) ===== Updated to be compatible with Starsector 0. If you don't know what to use at the beginning of the game, you won't. Typical Radar. That’s quite a mouthful, though, so here’s what it boils down to – fly around with your highly customizable fleet, explore, build stuff, blow stuff up, advance your character. scripts` to `org. 95. 48838 Posts 3447 Topics Last post by rawkhawklives in Re: [0. Download and install this mod. Starsector ; Mods ; Utilities ; Autosave; Autosave. Removed skills changes. You take the role of a space captai. Requires latest LazyLib. Cactoideae • 2 yr. Add an autosave timer, then trigger a save around that time, preferably at market exit/battle won/jumping, then put the campaign. 1. Having weird stuff and secrets stashed away in the corners of the world is such an appealing idea for starsector, I love it. AI in Starsector has some kind of greater goal. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. Starsector > General Discussion > Autosave?. there is an autosave mod for me I have an odd sense of "I need to save" about every 30 minutes I think it is literally build into me from played fo3 and foNv for eons on console where the game would delete aka crash, so I learned to save often and constantly, autosaves all over, and actual saves ever half hour Greetings, I have taken it onto myself to revive this great mod, which I adore very much, for the current version of the game. A nice tea. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Version 3. Mod Authors: v1. Discuss modding Starsector here. In vanilla, the automated ships cr drop-off is very drastic-the maximum attainable CR if you have 1 ai capital controlled by 1 alpha core is somewhere around 50%, not including built in hullmods + the logistics capstone. Unlike the automated ship construction event that can pop up in research stations (and possibly other. Some of these are the time between the first patch notes and release; the big updates usually have multiple stages. ago. csv file is originally an excel type format iirc. yes in nvidia control panel i set up starsector to use 1060 also i have that psense software that monitors temperature of cpu and gpu so i can confirm that the game is. Combat endurance on AI core gives +15% readiness, 35% now. Packages. . LazyLib is a library required by most other Starsector mods. fs. Notepad++ really isn't suitable for editing Starsector's csv files, unlike something like the CK2 csv files, which are essentially glorified lang files. This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. 9a. KingAlfonzo: Helped write some of the interactions in Relics of the Past. With our comprehensive installation and usage guide, you'll be able to install and use [0. 1c (March 26, 2021) ===== Updated to be compatible with. Security. Each such factory has a pool of 4 ships to choose from, 1 for each size. ago. Find your starsector root directory (by default it's likely C:/program files (x86)/Fractal Softworks/Starsector and find the folder named mods The best place to find specific mods for the game is. Then click on the folder with the same title as your Windows username. Download the archive for each and extract the contents to /starsector/mods. Hathwaythere • 4 yr. The Create Save Game Object node will automatically change its output pin type to match the type you specify with the Save. 96 aka Movie Night With David. This is an ESSENTIAL mod for every Starsector game and mods. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Changed "setLocation" Core World centroid point to the actual centroid point of all vanilla Core systems. Avanitia: Lots of feedback and bug reports. Simply point it at your install directory, and it will pull up a list of all your mods, as well as any information included with them. Premium Explore Gaming. ago. I wouldn't hold it against the game not having an autosave at all. If you're using DIY planets you can use the irradicator item to get rid of the transplutonics. Thank you all for making this mod the best it. It boots how much the industry makes and improves the quality of ships it gives you. Stay with your frontline, and once an enemy starts to get weakened, pulls back or gets seperated, jump in and destroy them, then pull back. primarily auto save and Steiner Foundation, possibly common radar and combat chatter and possibly audio and graphics updates. More Ship Names: This mod adds a variety of ship names to the game, increasing the immersion. If you’re lazy and don’t care about the file. That's actually good to know. exe in my starsector/jre folder to High Performance, re-ran benchmarks and got 36FPS. Combat Chatter - Ships talk about how the fight is going. License: This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4. This is advice from an older gamer (36). aside from that, just play vanilla. This here. in a meantime i did download some more mods and i started a new game. This update is required to ensure compatibility with the newest MagicLib. 91 votes, 15 comments. zip(Autosave 1. -Alex, David, and the rest, for the game itself and all vanilla assets. Utilities. The next update will add strong narrative RPG elements to Starsector, among other things. Write better code with AI. 0 (May 6, 2017) Updated to support Starsector 0. Lost this ship while defending my system for seven pirate armadas. These can be done without needing anything but enough fuel and supplies to reach the objective and find it. 1 is up, get it here ( mirror ). 5 years to get there) Some of my first Starsector experiences involved this mod all the way back to when Starsector didn't even have a galaxy map. Business, Economics, and Finance. 95. I had some decent fun making this and hope you enjoy what came out of it. 2b. 6. Combat Alarm Sounds - Adds warning sounds for various things in combat (ex. About this mod. starsector. MutualExclusiveHullMod If you're overriding isApplicableToShip and applyEffectsAfterShipCreation, make sure to call super first for the library to do all the heavy weight lifting. Now you can play a Starsectortm mod that is vaguely modeled after said popular franchise!In the Persean Arm…. With our comprehensive installation and usage guide, you'll be able to install. videogame_asset My games. A square presentation using the same colors as the UI would fit better visually. I will be making this in four parts, one for each tree: Combat, Leadership, Technology, and Industry. scripts` to `org. 1a] Autosave v1. We're all a little spoiled there I think. This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. Ships: Pegasus: Back to 4 large missile slots, weee! Hull no longer has the exceptional property of letting missile hardpoint weapons rotate. Lots of ways to make money and colonies as a means to make money is not required. Drag and drop the folder from the “saves” folder in the starsector folder. lw_autosave, lw_lazylib, lw_radar, lw_version_checker, MagicLib, Mayasuran Navy, mayorate, Neutrino, nexerelin, ORA, portrait, prv raccoonarms, sad, SCY,. To be honest, I never expected anything like this. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. The base game offers a tonne of activities, as any multi-genre game with an open globe should, but thanks to the vibrant community, there is also a tonne of ways to give the game some more character. ago. It will let you edit basically anything. Then 'Hk_prokect'. Re-ran the benchmark, same results. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Download: Manual; 0 of 0 File information. With our comprehensive installation and usage guide, you’ll be able to install and use [0. Autosave (absolutely indispensable), Combat Chatter, Light Show. Went from a required reboot between battles to playing for 8 hours without much issue. If you feel like things are unrecoverable, but don't want to start a new game, check out the Console Commands. paths. The Autosave mod, as the name implies, applies an autosave feature to the game. Instead, the mod simply warns you when you haven't saved in a while. 2 (released 2022-07-12) with ease and take your gaming. Games. Find the map: RagnarokSavedArksLocal (or whatever map you are using) Your save looks like this:. Combat Alarm Sounds - Adds warning sounds for various things in combat (ex. i didn't expect that someone will answer my question that fast. So when you go and grab a ship you should press f and go into the fleet screen and stop all repairs in the top left. Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. a small guide to Editing items in savegames. Which makes the math behind it a little weird. only thing that suck about duzahk now is low change of being in range of a hypershunt/cryosleeper. data after running. Marines benefit from the Leadership skill, "Tactical Drills," which grants them +50% effectiveness and -25% casualties in addition. saves= line to point at the folder you want. Prisoner Crew adds slaves as a commodity, but there isn't any dedicated mod for slavery yet. Memory Leaks are like Car Oil. I'm sure a fair amount of the CPU time is spent on drawing the vector'd triangles. This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. 2b. 4. ago. - Push the button (Downwards Arrow): Transfers all items from the selected market or storage tab to the fleet. Nice to have, not essential. 96a 1. 64RC1. We have the Portraits, that's a start for them. Adds a configurable save reminder to Starsector, with optional autosaving. Unique DLs-- Total DLs-- Total views-- Version. Games. The goal of MagicLib is to create a community-built library of useful (and well documented) scripts and plugins that can be leveraged and contributed to by every. Loyse: For the 3D Render of the "Aboleth" ship used as a Banner on top of the post. 1a] SpeedUp 0. 3. Adding items is easy, just do the same as for editing supplies. starfarer. Features. This is a work in progress, so if you are a competent modder please consider adding to this. Loading a save with an autosave newer than the manual save, gives a prompt with a choice of either option. Uploaded: 12 Dec 2018 . I think the main rationale is that saving can be quite slow (especially when you are far into a campaign with several mods installed) and. Autosave-5-1-2b-1683408764. 7. Reduced shield efficiency to 0. spinyfur • 1 yr. Autosave: This mod automatically saves the game at regular intervals, preventing progress loss. Check the mod's changelog, the authors almost always put a compatibility patch comment on there. Anyway Starsector is the definition of an indie game. Last Update: 06 May 2023. Elevate your Starsector gameplay with the Autosave Mod, the choice for serious players seeking advanced features and customization options. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Last Update: 06 May 2023. 2. Well, the solution to my car leaking is to just keep adding oil. 5. Combat freighters are pretty useful early game as well (like the mule). 1a] Autosave v1. Find the line that starts with "Automated Ship" In that line, replace com. : high flux, low hull, engines disabled etc. You are then given an option to engage this again, which you can delegate to an autoresolve. 2. 392. TL;DR:Re: Starsector 0. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you! It feels so good to eventually figure out how to destroy the remnant fleets. Hitting Ctrl and 1 will auto fire gun 1 and so on. Starsector has no autosaving whatsoever. Following that thought processing, I have my solution, I have since added more and more Ram till the memory leaks stop being a problem. I added support for the more common patch notation where minor updates are given a character (v2. 95 and doesn’t have Nexerelin, it will not work. That's when the game felt alive to me. Combat Alarm Sounds - Adds warning sounds for various things in combat (ex. SapphireSage • 2 yr. exe isn't the game, it's just a wrapper around Java. In this series we are setting out to do a playthrough of carrier only UAF, with the ships only allowed to field fighters/bombers and run point defense, no of. json file. If that doesn't work, type in "help" or "help conditions". Guidelines to Modding. 6. 95 STARSECTOR and V1. Instant dev environments. Star Wars 2020: This mod brings the Star Wars universe into Starsector, adding ships, factions, and other elements from the franchise. It’s $15. Subscribe to the channel here: kept asking me what mods I used. Support is important: Every fleet needs a fuel ship, even small ones. A supply of instant soba. starfarer. Drag and drop the folder from the “saves” folder in the starsector folder. . removecondition volatiles_trace. Then you can edit it (it'll be in your saves folder, under saves/common/config) and relaunch the game to enable autosaving. - Updated for Starsector 0. Vanilla infinite ammo missles suck, and some limited ammo missles are extremely feast-or-famine, which I don't super love. Apparently it can get slightly unstable in terms of crashes but at the same time it shortened both my save times by a lot and removed all the post-battle lag, so get the autosave mod just in case and you're golden. on Today at 03:37:20 PM Child Boards: Blog Posts: Mods. Common Radar 7. I believe this leaves four energy mounts empty. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. aCobOfCornWithStyle • 8 mo. fs. Description Files 1 Images 1 Videos 0 Posts 6 Forum 0 Bugs 0 Logs Stats chevron_left Back to files Autosave-5-1-2b-1683408764. Add an autosave timer, then trigger a save around that time, preferably at market exit/battle won/jumping, then put the campaign. The amount of deployment points you get is based on how many officers you have and how many objectives you have captured. I’m sure the auto save kidder would be happy to have their code used so it might not even take much effort. Starsector version 0. Sometimes they even sound like characters from your favorite video games. Verified account Protected Tweets @; Suggested usersWriting Starsector. This mod will warn you when you haven't saved in a while, and give a short description of how much has happened since your last save. ). Survey missions require crew, supplies and heavy machinery to do and target planets, but scanning missions just require you to fly up to an object in space, usually a derelict wreck, station or probe and interact with it. I tried, doesn't work. A bit late, but Tahlan mod has unique Castigator bounty which has insane maneuvreability, like arcade-style. 5 years to get there) Some of my first Starsector experiences involved this mod all the way back to when Starsector didn't even have a galaxy map. 2 Mod,. _mortache • Ludd is Omega • 6 mo. Make sure you have the same mods and same versions in both. close. 2D RPG/Trade/Fleet Combat GameOf course, what's desirable has similarly suffered drastic changes in Starsector as of 0. it will ironically not autosave, but just reminds you to manually save. To be honest, I never expected anything like this. Target PracticeElevate your Starsector gameplay with the [0. If you have 1-4 set up with weapon groups then you can press 5 and it will deselect weapons. StarSector mods are here again. TL;DR: More marines = more dead marines. Mod page activity. Autosave Sassault-Mikoyan Grand Colonies High Tech expansion Industrial evolution Interstellar federation Kadur Remnant Lazy Lib Logistics Notification Magic Lib Mayasuran Navy Nexerlin Scalartech Solutions Ship direction marker Starship Legends Stellar Network Star Federation Unknown Skies VIC Varya's Ship Pack Weapon Arcs. Complete with more. Power on the Deck, releasing the volume up button when you hear the startup chime. Elevate your Starsector gameplay with the [0. Apparently it can get slightly unstable in terms of crashes but at the same time it shortened both my save times by a lot and removed all the post-battle lag, so get the autosave mod just in case and you're golden. Detailed Combat Results by Nick XR. Last updatedthere is an autosave mod for me I have an odd sense of "I need to save" about every 30 minutes I think it is literally build into me from played fo3 and foNv for eons on console where the game would delete aka crash, so I learned to save often and constantly, autosaves all over, and actual saves ever half hourGreetings, I have taken it onto myself to revive this great mod, which I adore very much, for the current version of the game. €5 per month. 13. autosave. 2Ghz auto-boost under load, MSI board feature) Samsung 860 Evo ssdMedium universal and medium energy near the bow (front): 2 heavy needler + 2 ion beams (2000 range ion beams will keep any frigates attempting to flank you a sitting duck and very good at PD duty against larger strike crafts) Medium energy near the stern (back): heavy burst lasers for PD + protecting allies. 277. - Updated for Starsector 0. Hey, huge fan of your channel, to make Iron Mode impactful, Iron Mode needs to be changed to include permadeath too, a. Send Realistic Combat damage through the modification system before applying it. crew gets paid 10 credits a month, might as well be slavery. Executor:Starsector. Uploaded: 27 Jun 2021 . the #1 mod for me is 'autosave'. Fleet Size By DP by Chozo. An efficient long-range weapon with high burst damage. 95 and doesn’t have Nexerelin, it will not work. Automated with data. This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. CryptoStarsector. If you want to use this mod with LunaLib, make sure it. close. 2b) folder 10KB. stars, planets, and moons) If you want to see more variety in your. How to Install Mods in Starsector: video link. I feel you've done a fine job, well considered. However, it will not work with a LunaLib version less than v1. But 5 Shepherds alone offer much less bonus than 2 Salvage Rigs do, because the diminishing returns calculation puts things into terms of your largest single Salvage Gantry bonus. That timer. ago. Almost entirely ineffective against shields and features an interlock to prevent anti-shield use unless fully charged. P_Jilla • 2 yr. json. Utilities. ago. fs. Instant dev environments. It also finally introduce the musical themes composed by Mesotronik, that were made possible thanks to the contributions of all my generous patrons. So, onto the good stuff along with their default values: "campaignSpeedupMult":2, Increasing the number to X will make the game move X times as fast when you press shift on the map screen. Extremely effective against fighters and, in the right circumstances, against exposed hull. 000 per month, though an early colony (size 3 market, they grow slowly) can rake in. If you want to enable autosaving, edit lw_autosave_settings. I have a problem with a semi-frequent crash that occurs only in one particular situation (trying to retreat from combat) and was wondering if there…First of all you should try to pick your fights, if you see multiple remnant fleets chasing you, the best way to respond is by running away and fighting each fleet individually. Choose your faction (or establish your own) and dominate the Sector!. Yeyeye boi Support The Channel: Twitch: Main Channel: Disc. And I believe Starsector uses a rolling log file setup, so log files at about 50MB should be expected - that's not a log for one run of the. Lazy Lib. Starsector PSA #1: Your Ship's Bounds Polygon Is Too Detailed « 1 2 3. the #1 mod for me is 'autosave'. SatyenArgieyna • 1 yr. paths. I live in Brazil, and it is kinda expensive for me. For games like cities skylines, starsector, and dwarf fortress I say start with mods as there is a consensus on a) mods are “needed” and b) what mods are needed Basically, some games have a vanilla+ from the must have mods, imo. funnyfaceguy • 1 yr. It is 80dp to field instead of the normal 40dp because its keeping its autoforge and will be WAY stronger in the players hands, also its 1. With our comprehensive installation and usage guide, you'll be able to install and use Autosave with ease and take your gaming experience to the next level. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. 2b)folder 10KB. I remember that moment when I got killed by pirates failing a mission to ship 720ish units of ore and then 3 hours later I. While the commands themselves aren't case sensitive, arguments are. Last Update: 14 Apr 2022. 5 Changelog: - Updated TASC to support compatibility with the 0. . VerifyError: Bad type on operand stackLatest changes: Refit screen integration (fix for JRE8), Merge-Tag to manually control multiple weapon groups at once (Hotkey [K]), GUI for custom tag customization and automatic tags (reachable via campaign GUI) Quick instructions: Unzip the archive in your Starsector/mods folder; Play the game and press the "J"-Key during combat or on the. Should help a lot with the flux side issues and the 40 extra OP never hurts. Open 'AppData'. Mods are listed in alphabetical order within their. Thanks for this reply, are you sure you're referred to the automated shipyard that. First thing to do: Allocate sufficient memory in for Starsector with mods. 7. This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. 95 - Guide to Missile Weapons. close. My modded game of Starsector keeps popping up and saying memory leak detected. default as it was confusing new players Updated config loading logic to autopopulate any missing entries Updated autosave to use API’s cmdSave() instead of simulating keypresses 1. But from most of the replies here, it seems like 0. Best Starsector Modifications. kandi ratings - Low support, No Bugs, No Vulnerabilities. Current features. In consequence I can't think about playing the. Unique DLs-- Total DLs-- Total views-- Version. Download Mod. If you find yourself unable to save, you probably don't have write access to that folder. More Ship Names: This mod adds a variety of ship names to the game, increasing the immersion. Progressive S. s-mods with hull restoration are +5% each, so 10%, 15% it you take the leadership tree, 65%. 1. And if you make it save less often then it defeats the whole purpose of having an autosave. Carrier are supposedly weak in starsector, having carrier in previous update just make you basically have unlimited range free flux weapons which make you and your fleet invincible to any fleet composition, just add more Carrier will automatically solve any problem. Download v1. 4 (custom build) - These are the last versions that support Java 7 Added org. 95a. Posted December 17, 2020 by dgbaumgart in Development, Lore. If your automated fleet relies on the computing power of the rest of the. Autosave: This mod automatically saves the game at regular intervals, preventing progress loss. You should also see starsector log 1 starsector log 2 and starsector log 3 under it. . zip(Autosave 1. ago. If not, then find those mods and defiantly stop running your game at 3x speed. The goal is to give you lots of meaningful choices in a malleable world. at the launch menu, enable the mods. If you force a different size (aspect ration), parts of the UI are arranged incorrectly, including outside of the window. Released and downloadable mods. 2a] Version Checker v1. just add it after the rest of your items, now however! you need to change 2 things in these here lines befor saving or youll just get errors making your save useless! the line <CIStack z="119592" needs to. During the course of more than 200 cycles, humanity has been losing control of civilization and frantically clinging to what is left. There should be a backup of your previous save in your saves folder. Marines gain experience when used on raids, and combining higher-ranked marines with lower will even out the experience between them. 96a - Added music track from Star Federation (credit to MesoTroniK): Labyrinthine Nebula - Added music track from Shadowyards (credit to MesoTroniK): A Dreaming Sky - Significantly more differentiation between music tracks that play near the core worlds, out in non-core space, and in hyperspace - Tweaked volume balance The mechs are quite literally the point of the mod, but I suppose if you really want to, you can manually set the spawn and market spawn rates of the mechs to 0 via file editing. : high flux, low hull, engines disabled etc. 23. fs. These three are already functional, and I plan on adding many more. so you forget to save a lot that mod is a must for the game. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!It feels so good to eventually figure out how to destroy the remnant fleets. 0 (May 10, 2023): - Updated for Starsector 0. on November 20, 2023, 08:40:35 AM.